![]() ![]() In that sense, it’s a quintessential arcade game, but the speed and excitement are sorely lacking. The default quarter length is 2 minutes, so even the game developers probably knew their game would be best enjoyed in very short spurts. Somehow, it’s still kinda fun, even though you’re doing the same crap over and over. human, that’s where things get even more hairy because someone has to play with the court flipped around, shooting at the near basket. CPU game, you always play offense on the far basket, defense on the near basket. Blocks are satisfying, but it’s a pretty repetitive ordeal getting your off-screen player under the hoop. You can’t see who you’re controlling when the other team brings the ball upcourt, so your best bet is to run near the basket and try to block dunks and inside shots. The zoomed in view becomes a nuisance when you’re on defense. In fact, the AI doesn’t even go after rebounds and loose balls. The cursor defaults to the best option most of the time, so you could pretty much play whole games by passing to the first option every time. It sounds annoying, but it’s oddly simple and easy. It’s like Tecmo Bowl, where you hit a button to shuffle through teammates and hit another button to pass it. You can play for the championship on your own or team up with a friend as the game. This is all done with an unusual passing system. Run & Gun 2, like the original is a five-on-five basketball video game. This was run-and-gun basketball the way it was meant to be played. You’re always only a pass or two away from a dunk. He scored easily and Kenny inbounded the ball to me. In the half-court set, scoring is almost as easy. This happens all the time even on the hardest difficulty. You can just heave the ball down the court a couple times for an easy dunk, even after your opponent has scored. Ironically, there are a lot of fast breaks. The game doesn’t recreate the speed and smooth movements of basketball at all. The individual animations are fine, but they’re stitched together awkwardly and they … move … too … slow. The players are huge and detailed and stylized kinda like action heroes. The graphics are ambitious and impressive for an SNES game. The low zoomed-in baseline camera in this game also popped up in Slam ‘n Jam ’96 featuring Magic and Kareem for Sega Saturn and Panasonic 3DO, published by Crystal Dynamics. So Give ‘n Go is on its own as far as console games go. Konomi moved onto the more realism-based NBA In the Zone series on PS1 and NBA 2Night on PS2/Xbox. Konami was still making Double Dribble games on Genesis when they produced the Run and Gun arcade, and I suppose this is the console version of Run and Gun. This is a unique but one-dimensional basketball game that’s easy as pie and slow as molasses. ![]()
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